As part of the Microsoft Student Partner Program, the FINKI Tech Club held an introductory workshop to the Microsoft Azure platform. The two-day Workshop was supported by Microsoft CEE, Macedonian .NET User Group and FINKI. HASELT’s Founder and CEO held a presentation on the topic of ‘Cloud computing with Microsoft Azure’, which was later followed by the knowledge-transfer session by our engineers, Muhamed and Stefan.
As it is quite familiar today, “TED is a nonprofit devoted to spreading ideas, usually in the form of short, powerful talks (18 minutes or less). TED began in 1984 as a conference where Technology, Entertainment and Design converged, and today covers almost all topics — from science to business to global issues.” Under this trademark stand the TEDx events, which are “a local gathering where live TED-like talks and videos previously recorded at TED conferences are shared with the community.”
Organized by BEST Skopje (Board of European Students of Technology), HASELT took part at the biggest tech Job Fair in the country for the third time. The Job Fair 2018 provided our company with the opportunity to meet and greet so many talented and hard-working students, interested in launching their careers with us! In addition, having announced the internship opportunity for brand new Software Engineer Interns, our booth was the place to be at the event!view more
Even though the number of women involved in the IT industry has mostly been lower compared with that of the men, there are some extraordinary women we would like to emphasize. Thus, in light of March 8, the International Women’s Day, our team made a list of top eight most inspiring C-level executives shaping the technological world we know today – shortly portraying their careers from the early days onward.view more
Having so much fun and pleasure while playing chess (and backgammon) last year, we decided to follow up on the expectations, and yet again – organize the 2018 HASELT Chess Tournament. We slightly changed the organization of the whole Tournament in order to improve and optimize the games played in-between and after working hours, but this didn’t affect the fun we had while playing. Everyone included highly enjoyed the games, which turned out to be quite beneficial in several aspects.view more